Mind Missions Workshops For Primary & Secondary Schools

 

ChallengeCommunicateEngageProgress

 

Could your students construct a working cable car system in the space of a few minutes?

 

Could they crack a digital code and break in to a locked safe?


   

Or use logical deduction to assemble a series of cogs wheels that will open a door? 

   
   

Suitable for students of all abilities in both Primary Schools (Reception, Key Stage 1 and 2) and Secondary Schools (Key Stage 3 and 4), up to 240 students can take part in a 'Mind Missions' day.

What is a Mind Missions day?

Mind Missions are hands-on maths, thinking and team-building 'expeditions', devised by top educators and run in your school hall. Up to 60 students can take part in each 'expedition' (with up to four different ‘expeditions’ per day).

Each team is given an age and ability-appropriate mission to complete. To achieve this, they will need to work together effectively, solving hands-on challenges requiring a wide variety of mathematical and thinking skills, collecting the pieces of information that will enable them to complete the mission.

The challenges are brand new and are tailored to suit each age group and ability level.

What makes these workshops so valuable and different?

Mind Missions allow students of all abilities to really engage with challenges, enhance a wide range of skills, make real progress in developing their skills and improve their academic performance at school.

Students have the opportunity to shine in practical programmes outside of the normal curriculum, build their confidence, improve their learning skills and raise their own expectations of what they can achieve. The progress that they make will have long-term benefits.

Teachers have a rare opportunity to take a step back and watch their students perform as part of a team, sharing ideas, displaying leadership skills and working as part of a team…

Mind Missions challenges 

 

There are THREE Mind Missions Available

You can run the same or different programmes during the day.

Each Mind Mission follows the story of Nathan Bolt, an experienced explorer. Caught in a huge ocean storm, his boat capsizes and he is swept onto the beach of a deserted island. He needs your help...

Mind Missions - Welcome to Logic Island - Reception & Key Stage 1 

Key Stage 1 and Reception

Welcome to Logic Island

Programme duration: 60-90 minutes

Programme lengths are adjustable to fit your school day.

Nathan is stranded on the island, but he is determined to make the most of the experience. Help him to collect a series of weird and wonderful objects by conquering the challenges.

Mind Missions - Adventure on Logic Island - Key Stage 2 

Key Stage 2

Adventure on Logic Island

Programme duration: 60-90 minutes

Programme lengths are adjustable to fit into your school day.

The island may be beautiful, but not everything is as it seems. One wrong turning and Nathan will be lost. All sorts of challenges lie in wait for him as he sets up camp and tries to attract the attention of a rescue boat...

Mind Missions - Escape from Logic Island - Key Stages 3 & 4 

Key Stage 3 and 4

Escape From Logic Island

Programme duration: 60-90 minutes

Programme lengths are adjustable to fit into your school day.

Your mission is to collect the map co-ordinates that will navigate Nathan off the island to safety, overcoming complex challenges as you go...